War Lords Animierter Kurzfilm
Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist. Warlords sind daher oft in erster Linie auf die Kontrolle und Sicherung ihres lokalen Machtbereiches bedacht. Warlords sind nicht mit „Feldherren“ oder. Warlords steht für: den Plural von Warlord; ein Arcade-Spiel von Atari () siehe Warlords (Arcade-Spiel) · Warlords (Spieleserie), eine rundenbasierte. Schwäbisch Gmünd wurde damals als Stützpunkt der War Lords ausgewählt. Bei den Soldaten handelte es sich ausschließlich um Veteranen, die in Vietnam. Mitte der Achtzigerjahre führte der Club zeitweise ein zweites Chapter in Euskirchen, heute sind die deutschen War Lords MC ausschließlich in.
Die War Lords sind eine mächtige humanoide Rasse, die äußerlich den Menschen gleicht. Auf einem. Schwäbisch Gmünd wurde damals als Stützpunkt der War Lords ausgewählt. Bei den Soldaten handelte es sich ausschließlich um Veteranen, die in Vietnam. Mitte der Achtzigerjahre führte der Club zeitweise ein zweites Chapter in Euskirchen, heute sind die deutschen War Lords MC ausschließlich in.
In such decentralized states, particularly those where armed groups challenge national sovereignty , warlords can serve as useful allies of a central government that is unable to establish a monopoly over the use of force within its national territory.
As political scientist Dr. Ariel Hernandez documented, one example is the Philippines , where successive presidential administrations—at least since Ferdinand Marcos secured power in —have "franchised violence to regional warlords" to counter the inroads of communist insurgents , Islamic rebels and organized criminal gangs.
This has led to the formation of at least 93 "Partisan Armed Groups", armed militias loyal to regional warlords who, in exchange for their loyalty and willingness to use their private armies to quell the threats from these opposition groups, are granted a degree of autonomy within designated regions, the exclusive right to use violence and the right "to profit from the 'economy of violence' that they establish in their own areas".
Warlordism in Afghanistan—another state where the central government is unable to extend political, military or bureaucratic control over large swaths of territories outside the capital—functions cooperatively within the framework of the state, at times.
The warlords, with their established militias, are able to maintain a monopoly of violence within certain territories.
They form coalitions with competing warlords and local tribal leaders to present the central government with a challenge, and often the state will bargain to gain access to resources or " rent ", loyalty from the warlord and peace in the region.
In exchange for peaceful coexistence, the warlord coalitions are granted special status and privileges, including the right to maintain de facto political rule within the agreed-upon territory, exert force to retain their monopoly over violence and extract rent and resources.
In the case of Afghanistan, the state-warlord bargaining sometimes extends beyond these informal accords and elevates to the status of political clientelism , in which the warlords are appointed to formal government positions, such as regional governor; a title which provides them political legitimacy.
It has been shown that during the state-warlord bargaining phase, warlords in Afghanistan have a high motivation to prolong war to create political instability, expose weakness of the central state, prompt regional criticism against the government and continue economic extraction.
In his study of warlordism in Georgia and Tajikistan , political scientist Jesse Driscoll emphasizes how the collapse of the Soviet Union precipitated the entification of militant, independence-seeking nationalist movements within the republics —particularly within the Central Asian and Caucasus regions—resulting in armed conflict and civil war.
Many strongmen warlords had previously served in the Soviet military , police units or intelligence services and had experience operating within highly organized bureaucracies.
These warlords formed well-structured militias that not only established political and economic control over territories, but institutionalized bureaucracies to establish and maintain their monopolies over violence and rent and "incentivizing the behavior of citizens within a particular geographical space".
A truce was reached without any disarmament of militias; instead, the warlord coalitions reached a non-violent "order producing equilibrium",  and eventually agreed upon a warlord-friendly civilian figurehead to assume head-of-state duties to demonstrate the legitimacy as a sovereign state to the rest of the world.
This opened up Georgia and Tajikistan as states eligible to receive international aid , which thereafter became a major source of " rent " for the warlords, providing them with resources to increase their power and influence over these societies.
As Driscoll observed, the "warlords colluded to create a state". One political theory, pioneered by American economist Mancur Olson , posits that warlords can function as stationary bandits.
In some African states, warlord politics can be a product of endowment-rich, extractable resources. Some nations, including Liberia and Sierra Leone, have had stationary bandits who use extraction of resources such as diamonds, cobalt and timber " conflict resources " in order to increase their political power.
They often enforce their right to these resources by claiming to be protecting the people. The result is a political system in which a dominant coalition of warlords strips and distributes valuable assets in exchange for bureaucratic services and security from foreign firms.
Stationary bandits can amass power because of their economic connections with foreign firms. Oftentimes warlords will exert violence on a particular region in order to gain control.
Once in control, these warlords can expropriate the property or resources from the people and land and redistribute the riches in exchange for monetary value.
When people live in a particular region dominated by a warlord, they can choose to flee or live within the political structure the warlords have created.
If the warlords provide protection against external threats of violence, the people will be likely to stay and continue living and working in that region, even though they are being extorted.
The trade-off becomes protection for extraction, and this political framework is common in periphery regions of countries which do not have a strong central government.
Present-day Afghanistan is a multiethnic, multilingual country occupied by distinct and often competing tribal societies, where national borders were defined only following decolonization in , when the British signed the Treaty of Rawalpindi.
The territory, which sits at the crossroads of the Silk Road , has been conquered and occupied by powerful neighboring civilizations throughout history and had no lasting central government prior to the termination of Britain's military presence in Afghanistan following the relinquishment of the British Raj and Partition of India and Pakistan.
Historically, power in Afghanistan has been decentralized and governance resigned locally to ethnic tribal leadership. Tribal leaders act as local warlords, representing either a tribal confederacy, a tribal kinship group or a smaller tribal lineage grouping, and are expected to provide security, justice and social services to their respective constituencies.
One of the lingering geopolitical crises stemming from British colonialism is the challenge to Pashtun society posed by the Durand Line , the border between Afghanistan and Pakistan demarcated by the British, which bisects the traditional tribal territory of the Pashtuns.
The severing of their tribal lands is viewed by Pashtun leaders as a threat to their dominance within Afghanistan, emboldening rival ethnic tribes, and has provoked cross-border tensions between Afghanistan and Pakistan.
Although the United States and its coalition allies have expended a considerable amount of time, effort and resources attempting to foment the centralization of government and consolidation of power in the state with its seat of power in Kabul ,     tribal warlords continue to maintain political influence and power throughout the country outside of Kabul.
While most warlords have power vested in them through traditional tribal customs, some hold formal regional government positions, but in both cases cooperation with the central government remains voluntary and reliant on incentives.
Warlordism was widespread in Civil War-era Russia — Many territories were not under the control of either the Red government in Petrograd later in Moscow or the White governments in Omsk and Rostov.
These territories were controlled by warlords of various political colors. The Cossack ataman Semyonov held territories in the Transbaikalia region, and the Bloody Baron Ungern von Sternberg was the dictator of Mongolia for a short time.
Note that White generals such as Kolchak or Denikin are not considered warlords, because they created a legitimate, though troubled, government and military command.
The term "warlord" was frequently used when Russian and Chechen conflicts were reignited in the s. Liberia's former president Charles Taylor was indicted as a diamond -embezzling warlord who aided and abetted African rebels who committed heinous atrocities against millions of African people.
After seizing power from President Samuel Doe in a rebellion, Taylor won elections in His critics say that he bullied and bought his way to power, and once he obtained it he established himself as one of the most brutal and murderous warlords in Africa.
During his term of office Taylor was accused of war crimes and crimes against humanity as a result of his involvement in the Sierra Leone Civil War — His close friends included the late Col.
He was found guilty in April of all 11 charges levied by the Special Court, including terror, murder and rape. A period of provincial and local rule under military strongmen, known as the Warlord era lasted until the Kuomintang KMT; Chinese Nationalist Party consolidated its rule over much of the country under Generalissimo Chiang Kai-shek in Among the prominent leaders called warlords were Yan Xishan in Shanxi province, Feng Yuxiang , and Wu Peifu , who had reputations as reformers; Zhang Zuolin , who ruled in Manchuria until the Japanese invasion of ; and a number of local warlords with nasty reputations, such as Zhang Zongchang.
Although Chiang Kai-shek ascended with legitimacy into his role of leadership of the KMT by succeeding Sun Yat-sen and was recognized by foreign nations, Chiang was accused by some of being a warlord because of his rise by military campaign.
The two-year Northern Expedition campaign —28 not only defeated the Beiyang Army but also toppled the Beiyang government.
Chiang additionally conquered and conscripted the forces of rival warlords in the Central Plains War of This war essentially ended the Warlord Period in spite of the continuing autonomy of several provinces.
At the time of disintegration, many warlords tried to enthrone themselves or rule the khanate jointly; however, there had been powerful de facto leaders in all parts of the Mongol Empire before.
The empire and the states that emerged from it were born and shaped in part from the heavy influence of roving bandits. These warlords, such as Genghis Khan and his immediate successors, conquered nearly all of Asia and European Russia and sent armies as far as Central Europe and Southeast Asia.
Written by Sonja Pavkovic. I mean, let's face it, we're not exactly suckers for blood oaths as the main plot device, which is the case here, and the story may feel hard to follow at times.
Two things made be enjoy this one. For one thing, the Chinese did a pretty good job as far as giving the movie the proper epic side it needed.
There's only a fine line between epic cinematography and drollery and these guys managed not to cross it, unlike, say, Gladiator or ''.
Then, there's the acting. Having only seen Jet Li in Hollywood movies before I thought he was something of a Jackie Chan without the funny face.
I stand corrected, he gives a great performance in Tau Ming Chong, he is truly believable as his character, general Pang, gradually turns into a ruthless backstabbing freak for power.
Finally, kudos to the actor playing Er Hu, Andy Lau. I hope I'll get to see more of him. Having seen the abominable blockbuster that 'The Last Samurai' really is the other night, it definitely enhanced my appreciation for this title.
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They form a Qing loyal army with eyes on rebel held Suzhou and Nanjing. Available on Amazon. Added to Watchlist.
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Best War Scene Movies. The heroes acquired the ability to cast spells to receive the temporary benefit. Each spell has its price expressed in mana points, which became the second after gold resource in game.
The campaign system also became more advanced: the heroes from the previous game of the campaign followed the user to the new game, keeping their experience and items.
The concept of diplomacy was further refined by adding new state of diplomatic relations: Treaty. This state allowed players trespassing each other's cities and winning the Allied victory exterminating all other parties.
Another diplomacy-related feature introduced in Reign of Heroes was the ability to bribe enemies, thus influencing their diplomatic decisions.
The amount of bribe was fine-tunable; the more substantial bribe was, the greater chances of needed decision were. In addition to the previously available multiplayer modes hotseat and play by email the Reign of Heroes introduced the ability to play over network.
It featured the new maps and units and contained the sample graphics to facilitate development of alternative tile, army and city sets.
The plot of the main campaign continued where the previous game had left off. By the time of Warlords III games' releases the real-time strategy game genre was in full-swing, so there was less of a market for turn-based games.
The oncoming rush of first person shooters and first generation MMORPGs also didn't help the popularity of the series.
The turn-based strategy genre in general would take a hit during this period. Warlords IV , released in ,  used pre-rendered 3D sprites for its unit and city graphics and particle graphics for various effects.
Despite this, the game had an overall 2D look to it. The game flow was dramatically simplified. Diplomacy played virtually no role in the game, and micromanagement of units was scaled-down to a great extent.
Rather than having multiple units battling it out at once, combat is one-on-one: the players could choose which units they wished to send into battle, one after another in the stack.
The units with ranged attack capabilities get involved in every round in the battle regardless of active unit though.
In warfare, the cities no longer added a fixed amount to the fighting values of the defenders, but rather fired random archery shots between the defenders' strikes.
Although heroes were still obtainable in the usual way, it was now possible to routinely produce them in the top level castles as well.
The city upgrades became more important, as the level of city determines the range of units it can produce. The races in game became predefined: knights , empire , elves , dark elves , dwarves , dragons , undead , demons , orcs and ogres.
Each of these races had its traits, giving it advantages and disadvantages regarding the race of the opposing player. Each player had a certain favored race, and the pace of production of units belonging to other races depended on the interracial relations.
The player's character in this game was personified as a special unit which only involved in battles over capital city and couldn't move around the map.
The defeat of the warlord led to defeat of the player, so that all his cities became neutral. Depending on the traits the player picked at the time of warlord creation, he got some benefits and limitations in the game.
The warlord character could be reused in other campaigns. Warlords Battlecry is a real-time strategy computer game released in July for Microsoft Windows.
The game spawned several sequels. Unlike the original game the remake featured several multiple language support with several localizations available.
This version implements artifacts, production vectoring and more powerful AI. FreeLords intends to be a turn-based strategy game like the original Warlords.
The development began with removal of features not found in the original game. Identification and implementation of missing Warlords II functionality followed.
Warbarons can be played for free within a web-browser. Being web-based makes it easier to find human opponents to play with.
Development was started in by Mattias Carlstrom and Jonte Rydberg, initially not intended to be a Warlords clone. However, with help from members of the Warlords' player community, the game developed many striking similarities: map with square tiles, stacks of up to 8 units, the entire combat system, ruins, cities, temples, heroes, allies, etc.
Notable differences to Warlords are: the level system for heroes similar to Warlords III, but differing skills and classes ; the absence of hero quests sages just improve hero abilities and that ships for water movement are not built, but instantly bought instead.
As of September , Warbarons  is fully playable online and still actively maintained and improved by its original developers. From Wikipedia, the free encyclopedia.
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